

It is impossible to say when humanity first raised their eyes to the stars and longed to reach them. Expect varying levels of performance and accuracy during this process. *** Development of atmospheric entry and flight will be ongoing throughout the production of the CM and EM’s. ** Expansion Modules (EM’s) will be implemented after the completion of all Core Module Features, and some EM features’ implementation may be built into the CM (such as celestial body landings) based on the success of the early-access phase. * Various Core Module (CM) features may not yet be implemented fully (or at all), and some may be delayed based on the success of the early-access phase. MULTIPLAYER MODULE: All the gameplay of the single-player modules in a multi-player environment.Run or join persistent servers and work with or against other players. Likewise, you will need to defend your ship from similar attack. You will be able to buy, sell and haul cargo ferry passengers, scavenge for equipment land on moons and planets*** to mine and explore bounty hunt and more.īREACHING MODULE: Extended FPS gameplay-you and your crew will forcibly board other ships in an effort to steal cargo or the ship itself. Own and maintain/upgrade your own single and multi-crewed ships, travel between planets and systems in a dynamically-generated galaxy, and earn a living any way you can as the greater war goes on around you. MAVERICK MODULE: The Maverick Module will add open-ended, sand-box gameplay. Bind commands to a number of game pads/controllers. Various Peripheral Support: User-defined control mappings. Both squadrons fly together to achieve mission objectives.įPS Gameplay: Move freely from one docked ship to another, perform Extra-Vehicular Activities (EVA’s), effect repairs to your ship during flight, and interact with other squadron pilots in-between missions. Multiple Squadrons/Multiple Roles: You will choose to fly for one of three (eventual) squadrons, each with its own unique role and ship.

You and your squadron’s performance alters key scripted missions to advance the campaign’s story. Single-Player Hybrid Campaign: Dynamic missions based on current military and civilian assets. SOI Assistance: Your Ship’s Onboard Intelligence (SOI), while functioning, will be available to help with low-level ship system management, freeing you to focus on the high-level tasks at hand.
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Study Sim-Like Control: You can take both high and low-level manual control of your ship from pre-flight to post. Faults in one system affects others in various ways. Later, Extension Modules (EM) will add even more gameplay.ĭetailed Ship Systems: Ship systems are based on both extrapolated real-world, and plausible theoretical, designs–represented in simulation-like detail and inter-dependent. It utilizes both dynamic as well as scripted missions to allow for greater replay-ability while telling an intriguing story.įinally, Rogue System is fully moddable, allowing both DCI as well as the sim’s community to add new ships, missions, and even campaigns. Rogue System’s Core Module (CM) will be a complete campaign-driven sim on its own. With a simulated science fiction setting, richly deep spaceship management, and intense combat, Rogue System satisfies both the “survey” and “study” sim enthusiast. It blends the capabilities and usability of modern games with the detail and fidelity of hardcore combat flight-sims. Rogue System’s goal is to bring the classic space-combat sims into the modern era of gaming at a never-before-attempted level of control.
